合并SAIPOVersion
This commit is contained in:
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commit
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@ -44,6 +44,6 @@ Material:
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@ -47,9 +47,9 @@ MonoBehaviour:
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@ -60,8 +60,8 @@ MonoBehaviour:
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@ -1911,7 +1911,7 @@ AudioSource:
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Loop: 0
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Loop: 0
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Mute: 0
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Mute: 0
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@ -4950,7 +4950,7 @@ MonoBehaviour:
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@ -8085,7 +8085,7 @@ MonoBehaviour:
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@ -8408,7 +8408,7 @@ Transform:
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@ -275,7 +275,7 @@ Transform:
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@ -11556,7 +11556,7 @@ MonoBehaviour:
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@ -1021,7 +1021,7 @@ Transform:
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@ -1070,7 +1070,7 @@ ParticleSystemRenderer:
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@ -1282,7 +1282,7 @@ ParticleSystem:
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@ -1344,7 +1344,7 @@ ParticleSystem:
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@ -22426,7 +22426,7 @@ Transform:
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@ -1,6 +1,7 @@
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using System.Collections;
|
using System.Collections;
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||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
using UnityEngine;
|
using UnityEngine;
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||||||
|
using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
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||||||
|
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public class BackBoom : MonoBehaviour
|
public class BackBoom : MonoBehaviour
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@ -32,7 +33,8 @@ public class BackBoom : MonoBehaviour
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void AddLight()
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void AddLight()
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{
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{
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Vector2 pos = new Vector2(Random.Range(left.position.x,right.position.x),Random.Range(up.position.y,down.position.y));
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Vector2 pos = new Vector2(Random.Range(left.position.x,right.position.x),Random.Range(up.position.y,down.position.y));
|
||||||
Instantiate(boomLight, pos, Quaternion.identity);
|
var light2D = Instantiate(boomLight, pos, Quaternion.identity).GetComponent<Light2D>();
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|
light2D.pointLightInnerRadius = Random.Range(3f, 5.79f);
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}
|
}
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|
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}
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}
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44
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Loading…
x
Reference in New Issue
Block a user