1.更改和完善了打电码系统,目前是5码一数字,。-。-。代表全部清除。
2.完成了电码的句子系统和输入完成检测系统。 3.初步攥写了事件系统,目前可以自定义事件。目前已经开始写的事件是打完父亲的电码的事件。
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||||||
|
- {fileID: 192880847}
|
||||||
|
- {fileID: 2052706945}
|
||||||
|
- {fileID: 1223691864}
|
||||||
|
- {fileID: 71136650}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 19
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1861856986
|
--- !u!1 &1861856986
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -4939,12 +5116,11 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1861856986}
|
m_GameObject: {fileID: 1861856986}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 2.95, y: -1.3, z: -10}
|
m_LocalPosition: {x: 3.19903, y: -1.2566175, z: -9.900214}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children: []
|
||||||
- {fileID: 2061423536}
|
m_Father: {fileID: 716192431}
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 3
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!114 &1861856991
|
--- !u!114 &1861856991
|
||||||
@ -5056,13 +5232,13 @@ Transform:
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2006339804}
|
m_GameObject: {fileID: 2006339804}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 19.6, y: -0.58, z: 0}
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m_LocalPosition: {x: 9.596669, y: 0.06128812, z: 0.40322465}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children:
|
m_Children:
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- {fileID: 742864123}
|
- {fileID: 742864123}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 1258629581}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 5
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &2039349952
|
--- !u!1 &2039349952
|
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GameObject:
|
GameObject:
|
||||||
@ -5113,12 +5289,12 @@ Transform:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2039349952}
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m_GameObject: {fileID: 2039349952}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 22
|
m_RootOrder: 5
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &2052706941
|
--- !u!1 &2052706941
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -5213,8 +5389,8 @@ RectTransform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1500782588}
|
- {fileID: 1500782588}
|
||||||
- {fileID: 181444956}
|
- {fileID: 181444956}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 1860666399}
|
||||||
m_RootOrder: 20
|
m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
@ -5255,7 +5431,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.2732673, y: 0.23600002}
|
m_AnchorMin: {x: 0.2732673, y: 0.23600002}
|
||||||
m_AnchorMax: {x: 0.72315717, y: 0.80067426}
|
m_AnchorMax: {x: 0.72315717, y: 0.80067426}
|
||||||
m_AnchoredPosition: {x: 0.5, y: -3.999939}
|
m_AnchoredPosition: {x: 0.5, y: -3.9999695}
|
||||||
m_SizeDelta: {x: -79, y: -26}
|
m_SizeDelta: {x: -79, y: -26}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2057909280
|
--- !u!114 &2057909280
|
||||||
@ -5396,12 +5572,12 @@ Transform:
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2061423532}
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m_GameObject: {fileID: 2061423532}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 3.19903, y: -1.2566175, z: -9.900214}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children: []
|
m_Children: []
|
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m_Father: {fileID: 1861856990}
|
m_Father: {fileID: 716192431}
|
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m_RootOrder: 0
|
m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &2083069443
|
--- !u!1 &2083069443
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -5415,7 +5591,7 @@ GameObject:
|
|||||||
- component: {fileID: 2083069446}
|
- component: {fileID: 2083069446}
|
||||||
- component: {fileID: 2083069445}
|
- component: {fileID: 2083069445}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Text
|
m_Name: "\u5BC6\u7801\u672C"
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
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@ -5435,10 +5611,10 @@ RectTransform:
|
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m_Father: {fileID: 1070038165}
|
m_Father: {fileID: 1070038165}
|
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m_RootOrder: 0
|
m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.03883112, y: 0.23200001}
|
m_AnchorMin: {x: 0.028, y: 0.8655201}
|
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m_AnchorMax: {x: 1, y: 0.80987644}
|
m_AnchorMax: {x: 0.2527861, y: 0.95120806}
|
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m_AnchoredPosition: {x: -29.4, y: 12.6482}
|
m_AnchoredPosition: {x: 1.000061, y: -0.1533966}
|
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m_SizeDelta: {x: -71.263, y: -33.0867}
|
m_SizeDelta: {x: -6.6341, y: -3.6931992}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2083069445
|
--- !u!114 &2083069445
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@ -5465,15 +5641,15 @@ MonoBehaviour:
|
|||||||
m_FontSize: 14
|
m_FontSize: 14
|
||||||
m_FontStyle: 0
|
m_FontStyle: 0
|
||||||
m_BestFit: 1
|
m_BestFit: 1
|
||||||
m_MinSize: 10
|
m_MinSize: 0
|
||||||
m_MaxSize: 40
|
m_MaxSize: 29
|
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m_Alignment: 0
|
m_Alignment: 0
|
||||||
m_AlignByGeometry: 0
|
m_AlignByGeometry: 0
|
||||||
m_RichText: 1
|
m_RichText: 1
|
||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
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m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: "\u5BC6\u7801\u672C\uFF1A\n\u5047\u88C5..--\u5BF9\u5E94123"
|
m_Text: "\u5BC6\u7801\u672C\uFF1A"
|
||||||
--- !u!222 &2083069446
|
--- !u!222 &2083069446
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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@ -5508,9 +5684,15 @@ Transform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: -1.9662995, y: -4.667943, z: -0.39541844}
|
m_LocalPosition: {x: -1.9662995, y: -4.667943, z: -0.39541844}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children: []
|
m_Children:
|
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|
- {fileID: 995089251}
|
||||||
|
- {fileID: 1851675997}
|
||||||
|
- {fileID: 1132274500}
|
||||||
|
- {fileID: 644217701}
|
||||||
|
- {fileID: 866289587}
|
||||||
|
- {fileID: 582064884}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
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m_RootOrder: 23
|
m_RootOrder: 4
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &2142910795
|
--- !u!1 &2142910795
|
||||||
GameObject:
|
GameObject:
|
||||||
|
19
Assets/Scripts/Event.cs
Normal file
19
Assets/Scripts/Event.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Event : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public virtual void OnCall(){}
|
||||||
|
}
|
11
Assets/Scripts/Event.cs.meta
Normal file
11
Assets/Scripts/Event.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2380b2c6e0e77604a899e5d258e1d8cd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -37,7 +37,19 @@ public class IndexRecoder : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
GameObject.DontDestroyOnLoad(gameObject);
|
GameObject.DontDestroyOnLoad(gameObject);
|
||||||
codeBook.Add("..--","123");
|
//开发者捷径
|
||||||
|
codeBook.Add("..--.","123");
|
||||||
|
//
|
||||||
|
codeBook.Add(".----","1");
|
||||||
|
codeBook.Add("..---","2");
|
||||||
|
codeBook.Add("...--","3");
|
||||||
|
codeBook.Add("....-","4");
|
||||||
|
codeBook.Add(".....","5");
|
||||||
|
codeBook.Add("-....","6");
|
||||||
|
codeBook.Add("--...","7");
|
||||||
|
codeBook.Add("---..","8");
|
||||||
|
codeBook.Add("----.","9");
|
||||||
|
codeBook.Add("-----","0");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -8,12 +8,17 @@ public class Machine : Interactive
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
|
||||||
private Text codeTextView;
|
private Text codeTextView;//电码TextView,显示目前打了打码
|
||||||
private IndexRecoder indexRecoder;
|
private IndexRecoder indexRecoder;//策划数值接口
|
||||||
private AllLinesInfo linesChecker;
|
private AllLinesInfo linesChecker;//路线信息
|
||||||
|
public Sentence[] sentences;//这台机器需要的句子们
|
||||||
|
private string code;//目前记录中已打的电码
|
||||||
|
private string tempTranslateResult;//临时翻译结果,一般是数字序列
|
||||||
|
public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//m_interface = GameObject.Find("MachinePanel");
|
|
||||||
codeTextView = m_interface.GetComponentInChildren<Text>();
|
codeTextView = m_interface.GetComponentInChildren<Text>();
|
||||||
indexRecoder = FindObjectOfType<IndexRecoder>();
|
indexRecoder = FindObjectOfType<IndexRecoder>();
|
||||||
linesChecker = FindObjectOfType<AllLinesInfo>();
|
linesChecker = FindObjectOfType<AllLinesInfo>();
|
||||||
@ -37,6 +42,7 @@ public class Machine : Interactive
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//用来检查电话线的函数,如果电话线全通,返回true,否则返回false
|
||||||
private bool LinesCheck()
|
private bool LinesCheck()
|
||||||
{
|
{
|
||||||
if(linesChecker.needCount == linesChecker.OKCount) return true;
|
if(linesChecker.needCount == linesChecker.OKCount) return true;
|
||||||
@ -47,41 +53,77 @@ public class Machine : Interactive
|
|||||||
//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
|
//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
|
||||||
public override void Coding(string temp)
|
public override void Coding(string temp)
|
||||||
{
|
{
|
||||||
codeTextView.text += temp;//给当前输入总体加上刚输入的字符
|
code += temp;
|
||||||
if(codeTextView.text.Length >= 8) ClearChecker(codeTextView.text);//当长度超过8位,每打一位就检查一下是否有连续的八个点
|
if(code.Length >= 5) ClearChecker(code);//当长度超过5位,每打一位就检查一下是否有特殊字符
|
||||||
if(codeTextView.text.Length % 4 == 0) Translate(codeTextView.text);//每输入四位就翻译一下
|
if(code.Length % 5 == 0)
|
||||||
|
{
|
||||||
|
Translate(code);//每输入五位就翻译一下
|
||||||
|
CompleteChecker();//每五位要检查一下句子是否打对了
|
||||||
|
}
|
||||||
|
codeTextView.text = code;//让TextVie更新
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//每打五位电码调用一次,检查这个句子是否被打完
|
||||||
|
private void CompleteChecker()
|
||||||
|
{
|
||||||
|
Sentence temp = null;//目前在打的句子
|
||||||
|
foreach(Sentence i in sentences) if(!i.IsThisFinished()) temp = i;//找到最近的那个没有完成的句子,也就是目前在打的句子
|
||||||
|
try{
|
||||||
|
if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列
|
||||||
|
{
|
||||||
|
temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记
|
||||||
|
if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(System.NullReferenceException e)
|
||||||
|
{
|
||||||
|
Debug.Log("打完了,不要再打了,往后会出错误了");
|
||||||
|
e.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//当所有句子都被打完了,执行事件,事件代码请到事件类中去编写
|
||||||
|
private void OnAllSentenceClear(){m_Event.OnCall();}
|
||||||
|
|
||||||
|
//当确认打完一句的时候调用,检查一下是否所有句子都被打完了
|
||||||
|
private bool AllSentenceClearChecker()
|
||||||
|
{
|
||||||
|
bool flag = true;//默认全部完成
|
||||||
|
foreach(Sentence temp in sentences) if(!temp.IsThisFinished()) flag = false;//检查机器里的每一个句子,如果它有没完成的,把标记改成flase
|
||||||
|
return flag;//返回标记
|
||||||
|
}
|
||||||
|
|
||||||
//译者函数。输入一串字符串,在这里会对照数值记录者中的codeBook翻译,没有的code会被翻译成X
|
//译者函数。输入一串字符串,在这里会对照数值记录者中的codeBook翻译,没有的code会被翻译成X
|
||||||
//每当输入总体的长度是四的倍数的时候,才会调用这个翻译函数,因为每个汉字单元都是4位
|
//每当输入总体的长度是五的倍数的时候,才会调用这个翻译函数,因为每个数字单元都是5位
|
||||||
private void Translate(string code)
|
private void Translate(string code)
|
||||||
{
|
{
|
||||||
string result = "";
|
string result = "";
|
||||||
for(int i = 0; i < code.Length/4; i++)
|
for(int i = 0; i < code.Length/5; i++)
|
||||||
{
|
{
|
||||||
string temp = code.Substring(i*4,4);
|
string temp = code.Substring(i*5,5);
|
||||||
try{
|
try{
|
||||||
result += indexRecoder.codeBook[temp];
|
result += indexRecoder.codeBook[temp];
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
//Debug.Log("字典里没找到这个字,我得给翻译结果里加个叉叉");
|
|
||||||
result += "X";
|
result += "X";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Debug.Log("翻译的结果是:"+result);
|
Debug.Log("翻译的结果是:"+result);
|
||||||
|
tempTranslateResult = result;
|
||||||
}
|
}
|
||||||
|
|
||||||
//清除检查者函数。从自身Codeing函数调用,每次有新字符输入的时候就调用。
|
//清除检查者函数。从自身Codeing函数调用,每次有新字符输入的时候就调用。
|
||||||
//检查输入总体中是否存在连续的八个点,有则清空当前输入的所有东西
|
//检查输入总体中是否存在连续的八个点,有则清空当前输入的所有东西
|
||||||
private void ClearChecker(string code)
|
private void ClearChecker(string code)
|
||||||
{
|
{
|
||||||
int hasClearer = code.IndexOf("........");
|
int hasClearer = code.IndexOf(".-.-.");
|
||||||
if(hasClearer != -1)
|
if(hasClearer != -1)
|
||||||
{
|
{
|
||||||
codeTextView.text = "";
|
Debug.Log("检查到特殊码,清除所有输入内容");
|
||||||
Debug.Log("检查到连续的八个点,清除所有输入内容");
|
tempTranslateResult = "";
|
||||||
|
this.code = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
26
Assets/Scripts/Sentence.cs
Normal file
26
Assets/Scripts/Sentence.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Sentence : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
[Tooltip("这个句子的内容是什么?")]
|
||||||
|
public string content;
|
||||||
|
[Tooltip("这个句子对应的数字序列是?")]
|
||||||
|
public string num;
|
||||||
|
private bool hasCompleted;//这个句子目前是否被完成
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
hasCompleted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsThisFinished(){return hasCompleted;}
|
||||||
|
public void CompleteTheSentence(){hasCompleted = true;}
|
||||||
|
}
|
11
Assets/Scripts/Sentence.cs.meta
Normal file
11
Assets/Scripts/Sentence.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0563b81dfbe815a46a07fc8e7067c664
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -58,7 +58,7 @@ public class Shell : MonoBehaviour
|
|||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D other)
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
Debug.Log(other.name);
|
//Debug.Log(other.name);
|
||||||
//当玩家被炮弹击中
|
//当玩家被炮弹击中
|
||||||
switch (other.tag)
|
switch (other.tag)
|
||||||
{
|
{
|
||||||
|
23
Assets/Scripts/WhenFinishFathersCode.cs
Normal file
23
Assets/Scripts/WhenFinishFathersCode.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WhenFinishFathersCode : Event
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnCall()
|
||||||
|
{
|
||||||
|
Debug.Log("打完了,执行下一步的代码请写这里");
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/WhenFinishFathersCode.cs.meta
Normal file
11
Assets/Scripts/WhenFinishFathersCode.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44af76b20bca77a4a9f6f8d638137194
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user