using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; public class Father : NormalInvestableItems { // Start is called before the first frame update //父亲类,控制父亲作为可对话对象那会儿的父亲 void Start() { } // Update is called once per frame void Update() { } public override void OnCall() { //Debug.Log("我触发了和父亲的对话"); Flowchart.BroadcastFungusMessage("与父亲对话"); } public void OnTalkToSonEnd() { //Debug.Log("对话结束,打开电报机页面"); m_interface.SetActive(true); M_Player player = FindObjectOfType(); player.catched = m_interface.GetComponent(); m_interface.GetComponent().OnCall(); } }