using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class AfterOpenDoorCG : Event { //事件:当开门的CG播完 public override void OnCall() { //找到信息记录者,改变演出名为【准备出发】,为呈现多态作准备 IndexRecoder indexRecoder = FindObjectOfType(); indexRecoder.ChangeStageName("准备出发"); //再次切换场景到【序章-家中】 SceneManager.LoadScene("序章-家中"); } }