using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class WhenTheCodeAndConversationAreCompleted : Event { // Start is called before the first frame update //事件,当在序章中完成教学并且完成和父亲的第二段对话后 void Start() { } // Update is called once per frame void Update() { } public override void OnCall() { IndexRecoder indexRecoder = FindObjectOfType(); indexRecoder.ChangeStageName("序章-战场"); SceneManager.LoadScene("序章-战场"); } }