using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cover : MonoBehaviour { // 掩体类,控制第二关中挡板 void OnTriggerEnter2D(Collider2D other) { Debug.Log("看到玩家了!"); //当玩家进入触发器,使玩家标记自身为掩护状态 if(other.gameObject.tag == "Player") { other.GetComponent().YouAreCovered(); } } void OnTriggerExit2D(Collider2D other) { //当玩家进入触发器,使玩家标记自身为掩护状态 if(other.gameObject.tag == "Player") { other.GetComponent().YouAreLosingCover(); } } }