using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; using UnityEngine.InputSystem; public class AfterRecollection : Event { //多态之一,序章-家中-已打码 需要的初始化代码 public override void OnCall() { Debug.Log("进行多态初始化,此多态演出为“序章-家中-已打码”"); //Vector3(18.8199997,0.0599999987,0) //Vector3(19.2399998,0.0599999987,0) //1.改变玩家的位置到父亲身边 FindObjectOfType().transform.position = new Vector3(9.30000019f,0.685016334f,0); //2.触发对话【回忆之后的对话】 Flowchart.BroadcastFungusMessage("回忆之后的对话"); //3.更改玩家操作地图未空 FindObjectOfType().GetComponent().SwitchCurrentActionMap("NullMap"); } }