%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: aperture m_Shader: {fileID: -6465566751694194690, guid: efd32e3e59392b742b7aba2ff3c73b41, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Texture2D_90a160666cb24ec3b8ccebb71e7b0c56: m_Texture: {fileID: 2800000, guid: f753ea1c25836b147aac5175b6887b8e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AlphaTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - Vector1_12f5b81de73c4ac7b9b9260c98a38e5f: 0.03 - Vector1_3b86380921cb43cd93b90258f17f2c0c: 1.48 - Vector1_e7e5d7bdd0754d368e57dc233399e61e: 0.52 - _EnableExternalAlpha: 0 m_Colors: - Color_1ad402aecdce423382c3e88d30da3013: {r: 11.482353, g: 11.984314, b: 6.211765, a: 0} - Color_a74a476568e64d8aa5fd86f4c29fa629: {r: 1, g: 0.9404438, b: 0.4009434, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []