using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndexRecoder : MonoBehaviour { // Start is called before the first frame update [Tooltip("角色普通移动速度")] public float playerMoveSpeed;//角色普通移动速度 [Tooltip("角色跳跃力度")] public float playerJumpSpeed;//角色跳跃力度 [Tooltip("角色跑步的时候,速度是普通状态的多少倍")] public float runSpeedMultiple;//角色跑步的时候,速度是普通状态的多少倍 [Tooltip("判定输入为点还是横线的界限时间")] public float dotRoLineTime;//判定输入为点还是横线的界限时间 public Dictionary codeBook = new Dictionary();//摩尔斯电码字典 [Tooltip("角色修复电话线需要多长时间")] public float TelephoneNeedTime;//角色修复电话线需要多长时间 [Tooltip("炮弹生成的最小时间间隔")] public float bombingAreaMinimumTimeInterval; [Tooltip("炮弹生成的最大时间间隔")] public float bombingAreaMaximumTimeInterval; [Tooltip("生成炮弹位置离玩家的最大偏移量")] public float bombingAreaMaxOffSetOfShell; [Tooltip("生成炮弹的高度")] public float bombingAreaShellHeight; [Tooltip("炮弹的下落速度")] public float shellSpeed; [Tooltip("炮弹的下落时间")] public float shellFallingTime; [Tooltip("炮弹阴影的震动幅度")] public float shellShadowRangeOfChange; [Tooltip("炮弹阴影的Y值偏移")] public float shellShadowPositionYOffSet; void Start() { GameObject.DontDestroyOnLoad(gameObject); //开发者捷径 codeBook.Add("..--.","864246511"); codeBook.Add("--..-","02948"); // codeBook.Add(".----","1"); codeBook.Add("..---","2"); codeBook.Add("...--","3"); codeBook.Add("....-","4"); codeBook.Add(".....","5"); codeBook.Add("-....","6"); codeBook.Add("--...","7"); codeBook.Add("---..","8"); codeBook.Add("----.","9"); codeBook.Add("-----","0"); } // Update is called once per frame void Update() { } }