using System.Collections; using System.Collections.Generic; using UnityEngine; public class IndexRecoder : MonoBehaviour { // Start is called before the first frame update public float playerMoveSpeed;//角色普通移动速度 public float playerJumpSpeed;//角色跳跃力度 public float bulletSpeed;//子弹速度 public float runSpeedMultiple;//角色跑步的时候,速度是普通状态的多少倍 public float dotRoLineTime;//判定输入为点还是横线的界限时间 public Dictionary codeBook = new Dictionary(); public float TelephoneNeedTime; void Start() { GameObject.DontDestroyOnLoad(gameObject); codeBook.Add("..--","123"); } // Update is called once per frame void Update() { } }