using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class ScreenShader : MonoBehaviour { //大概是镜子的反射类?妈的这样写谁看得懂?操你妈 F U C K Y O U public Material material; private void OnRenderImage(RenderTexture src, RenderTexture dest) { Graphics.Blit(src,dest,material); } }