using System.Collections; using System.Collections.Generic; using UnityEngine; public class Missile : Interactive { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public override void OnCall() { //当投掷物被触发交互 //1.通知玩家进入投掷状态 FindObjectOfType().EnterThrowingState(); //2.后续物理相关修改 // } }