using System.Collections; using System.Collections.Generic; using UnityEngine; using Fungus; public class Father : NormalInvestableItems { // Start is called before the first frame update //父亲类,控制父亲作为可对话对象那会儿的父亲 void Start() { } // Update is called once per frame void Update() { } public override void OnCall() { //Debug.Log("我触发了和父亲的对话"); Flowchart.BroadcastFungusMessage("与父亲对话"); } public void OnTalkToSonEnd() { //当父亲和儿子第一次对话结束 m_interface.SetActive(true);//打开电报机界面 M_Player player = FindObjectOfType();//找到玩家 player.catched = m_interface.GetComponent();//把电报机塞给玩家 m_interface.GetComponent().OnCall();//呼出电报机 } }