using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; public class LightController : MonoBehaviour { //控制灯光的火焰扰动 霄酱写的 public Light2D Light2D; [Header("光半径")] public float radiusCycle; public float radiusRate; [Header("光强度")] public float intensityCycle; public float intensityRate; private float radiusOrigin; private float radiusUpdate; private float intensityOrigin; private float intensityUpdate; // Start is called before the first frame update void Start() { //获取所有数据的初始值 radiusOrigin = Light2D.pointLightOuterRadius; intensityOrigin = Light2D.intensity; } // Update is called once per frame void Update() { radiusUpdate = radiusOrigin; radiusUpdate = radiusCycle * Mathf.Sin(Time.fixedTime * Mathf.PI * radiusRate) + radiusOrigin;//计算简谐震荡后的数值 Light2D.pointLightOuterRadius = radiusUpdate; intensityUpdate = intensityOrigin; intensityUpdate = intensityCycle * Mathf.Sin(Time.fixedTime * Mathf.PI * intensityRate) + intensityOrigin; Light2D.intensity = intensityUpdate; } }