using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenShader : MonoBehaviour { //大概是镜子的反射类?妈的这样写谁看得懂?操你妈 F U C K Y O U public Material material; private void OnRenderImage(RenderTexture source,RenderTexture destination){ Graphics.Blit(source, destination, material); } }