
*合并SAIPOVer 场景【序章-家中】 1.解决非对应多态和门互动报错的Bug 场景【第一关】 1.放上天空素材 2.放上投掷物的美术素材 3.目前投掷物不会旋转,写了方法让投出的石块随着速度的方向而旋转 4.修改了动画文件的链接方式,优化操作手感 5.放置了电火花粒子系统,适配到6处断裂 6.修改屎山代码,能够自己找到的子物体为什么要public? 7.现在似乎太难了,我降低了导弹的生成频率 8.完善修完第一个电话线后的事件,使特殊的导弹没有阴影 9.将投掷行为绑定到新骨骼 10.修改地形使其匹配电报线的凹凸 11.修复了删不掉落地后的投掷物的碰撞体的Bug 12.修改了抛物线材质使其更加显眼 13.添加投掷系统动画 14.使得地雷爆炸的时候会产生一个爆炸动画 15.修复了投掷点不跟随玩家骨骼移动的Bug
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!74 &7400000
|
|
AnimationClip:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: "\u5730\u96F7\u9759\u6B62"
|
|
serializedVersion: 6
|
|
m_Legacy: 0
|
|
m_Compressed: 0
|
|
m_UseHighQualityCurve: 1
|
|
m_RotationCurves: []
|
|
m_CompressedRotationCurves: []
|
|
m_EulerCurves: []
|
|
m_PositionCurves: []
|
|
m_ScaleCurves: []
|
|
m_FloatCurves: []
|
|
m_PPtrCurves: []
|
|
m_SampleRate: 60
|
|
m_WrapMode: 0
|
|
m_Bounds:
|
|
m_Center: {x: 0, y: 0, z: 0}
|
|
m_Extent: {x: 0, y: 0, z: 0}
|
|
m_ClipBindingConstant:
|
|
genericBindings: []
|
|
pptrCurveMapping: []
|
|
m_AnimationClipSettings:
|
|
serializedVersion: 2
|
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
|
m_AdditiveReferencePoseTime: 0
|
|
m_StartTime: 0
|
|
m_StopTime: 1
|
|
m_OrientationOffsetY: 0
|
|
m_Level: 0
|
|
m_CycleOffset: 0
|
|
m_HasAdditiveReferencePose: 0
|
|
m_LoopTime: 0
|
|
m_LoopBlend: 0
|
|
m_LoopBlendOrientation: 0
|
|
m_LoopBlendPositionY: 0
|
|
m_LoopBlendPositionXZ: 0
|
|
m_KeepOriginalOrientation: 0
|
|
m_KeepOriginalPositionY: 1
|
|
m_KeepOriginalPositionXZ: 0
|
|
m_HeightFromFeet: 0
|
|
m_Mirror: 0
|
|
m_EditorCurves: []
|
|
m_EulerEditorCurves: []
|
|
m_HasGenericRootTransform: 0
|
|
m_HasMotionFloatCurves: 0
|
|
m_Events: []
|