修改: 1.优化了一下背景枪火光,减小了虚的部分,目前用灯光来做只能做到这种效果,但是用贴图做会显得飘在上面一样。 2.更改了出字的音效,敲击键盘的声音 3.已经渲染好了新的第二段cg,加入了淡入淡出效果 4.修改了第一关的漂浮烟雾,使其...更加顺眼 5.更改了撕纸的音效 建议: 1.序章的多态似乎有些问题,过完序章战场后还是第一个状态的家里 2.被石头吸引的音效建议在语音之前加上一声 嗯? 可能会顺滑一些 3.在玩家还没修好电话线时与电报机交互,建议加入对话 “电报机没有反应,还有没有修好的地方吧。”
97 lines
2.1 KiB
Plaintext
97 lines
2.1 KiB
Plaintext
fileFormatVersion: 2
|
|
guid: 8f312ab61bc01d64694aaef0428dcc97
|
|
TextureImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 11
|
|
mipmaps:
|
|
mipMapMode: 0
|
|
enableMipMap: 0
|
|
sRGBTexture: 1
|
|
linearTexture: 0
|
|
fadeOut: 0
|
|
borderMipMap: 0
|
|
mipMapsPreserveCoverage: 0
|
|
alphaTestReferenceValue: 0.5
|
|
mipMapFadeDistanceStart: 1
|
|
mipMapFadeDistanceEnd: 3
|
|
bumpmap:
|
|
convertToNormalMap: 0
|
|
externalNormalMap: 0
|
|
heightScale: 0.25
|
|
normalMapFilter: 0
|
|
isReadable: 0
|
|
streamingMipmaps: 0
|
|
streamingMipmapsPriority: 0
|
|
vTOnly: 0
|
|
grayScaleToAlpha: 0
|
|
generateCubemap: 6
|
|
cubemapConvolution: 0
|
|
seamlessCubemap: 0
|
|
textureFormat: 1
|
|
maxTextureSize: 2048
|
|
textureSettings:
|
|
serializedVersion: 2
|
|
filterMode: -1
|
|
aniso: -1
|
|
mipBias: -100
|
|
wrapU: 1
|
|
wrapV: 1
|
|
wrapW: 1
|
|
nPOTScale: 0
|
|
lightmap: 0
|
|
compressionQuality: 50
|
|
spriteMode: 1
|
|
spriteExtrude: 1
|
|
spriteMeshType: 1
|
|
alignment: 0
|
|
spritePivot: {x: 0.5, y: 0.5}
|
|
spritePixelsToUnits: 100
|
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
spriteGenerateFallbackPhysicsShape: 1
|
|
alphaUsage: 1
|
|
alphaIsTransparency: 1
|
|
spriteTessellationDetail: -1
|
|
textureType: 8
|
|
textureShape: 1
|
|
singleChannelComponent: 0
|
|
flipbookRows: 1
|
|
flipbookColumns: 1
|
|
maxTextureSizeSet: 0
|
|
compressionQualitySet: 0
|
|
textureFormatSet: 0
|
|
ignorePngGamma: 0
|
|
applyGammaDecoding: 0
|
|
platformSettings:
|
|
- serializedVersion: 3
|
|
buildTarget: DefaultTexturePlatform
|
|
maxTextureSize: 2048
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
spriteSheet:
|
|
serializedVersion: 2
|
|
sprites: []
|
|
outline: []
|
|
physicsShape: []
|
|
bones: []
|
|
spriteID: 5e97eb03825dee720800000000000000
|
|
internalID: 0
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
secondaryTextures: []
|
|
spritePackingTag:
|
|
pSDRemoveMatte: 0
|
|
pSDShowRemoveMatteOption: 0
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|