1.在第一次与父亲对话时加入了对电报机操作的语言 2.在序章中的背景加入视差 3.加入了一个Shake脚本,以提供物体震动(实装到了石堆上面 效果还可以) 4.对检查死亡的机枪手的对话(我不会用fungus哼哼啊啊啊啊) 1)(已经是一具没有气息的尸体了) 2)父亲被你们所害,这是你们罪有应得。
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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public class Mine : MonoBehaviour
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{
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//地雷系统的地雷类,因为系统还十分不完善,所以没有什么内容🥔
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private Animator animator;
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public AudioSource boomAudio;//地雷爆炸音效
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private CinemachineImpulseSource cinemachineImpulseSource;
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// Start is called before the first frame update
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void Start()
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{
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animator = GetComponent<Animator>();
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cinemachineImpulseSource = GetComponent<CinemachineImpulseSource>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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//爆炸动画结束后调用,销毁自己
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public void DestroySelf()
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{
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Destroy(gameObject);
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}
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public void OnTriggerEnter2D(Collider2D other)
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{
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//看看进来的是个啥
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switch(other.tag)
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{
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case "Player"://如果是玩家,后续填写死亡
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Debug.Log("玩家踩到地雷了");
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animator.SetBool("IsBoom",true);
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boomAudio.Play();
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cinemachineImpulseSource.GenerateImpulse();
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break;
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case "投掷物"://如果是投掷物,销毁投掷物和自己
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Debug.Log("投掷物砸到地雷了");
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Destroy(other.gameObject);
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animator.SetBool("IsBoom",true);
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boomAudio.Play();
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cinemachineImpulseSource.GenerateImpulse();
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break;
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}
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}
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}
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