SAIPO 153454f312 修改建议
1.在第一次与父亲对话时加入了对电报机操作的语言
2.在序章中的背景加入视差
3.加入了一个Shake脚本,以提供物体震动(实装到了石堆上面 效果还可以)

4.对检查死亡的机枪手的对话(我不会用fungus哼哼啊啊啊啊)
 1)(已经是一具没有气息的尸体了)
 2)父亲被你们所害,这是你们罪有应得。
2021-09-14 03:08:27 +08:00

46 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BGMPlayer : MonoBehaviour
{
// Start is called before the first frame update
private AudioSource audioPlayer;
private bool isSlowlyStopTheClip;
[Tooltip("请填入BGM切换时淡出原BGM的速度")]
public float fadeSpeed;
private AudioClip newBGM;
private float defulatVolume;
void Start()
{
DontDestroyOnLoad(gameObject);
audioPlayer = GetComponent<AudioSource>();
defulatVolume = audioPlayer.volume;
if(FindObjectsOfType<BGMPlayer>().Length > 1) Destroy(gameObject);
}
// Update is called once per frame
void Update()
{
if(isSlowlyStopTheClip)
{
audioPlayer.volume -= fadeSpeed*Time.deltaTime;
if(audioPlayer.volume.Equals(0f))
{
isSlowlyStopTheClip = false;
audioPlayer.clip = newBGM;
audioPlayer.volume = defulatVolume;
audioPlayer.Play();
}
}
}
public void ChangedTheBGM(AudioClip newBGM)
{
isSlowlyStopTheClip = true;
this.newBGM = newBGM;
}
}