SAIPO 153454f312 修改建议
1.在第一次与父亲对话时加入了对电报机操作的语言
2.在序章中的背景加入视差
3.加入了一个Shake脚本,以提供物体震动(实装到了石堆上面 效果还可以)

4.对检查死亡的机枪手的对话(我不会用fungus哼哼啊啊啊啊)
 1)(已经是一具没有气息的尸体了)
 2)父亲被你们所害,这是你们罪有应得。
2021-09-14 03:08:27 +08:00

93 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpTipsOnHead : OperationsInfo
{
private M_Player player;
private Transform point;//显示这个提示的点位,在玩家的头上。为了避免转向问题所以稍微绕了一点
private IndexRecoder indexRecoder;
void Start()
{
player = FindObjectOfType<M_Player>();
spriteRenderer = GetComponent<SpriteRenderer>();
point = player.transform.Find("头顶提示点位");
indexRecoder = FindObjectOfType<IndexRecoder>();
}
void Update()
{
CheckPlayerCatchedAndRun();
if(isIn && spriteRenderer.color.a < 1)
{
spriteRenderer.color = new Color(
//RBG不变
spriteRenderer.color.r,spriteRenderer.color.g,spriteRenderer.color.b,
//a变大
spriteRenderer.color.a + speed * Time.deltaTime
);
}
if(!isIn && spriteRenderer.color.a > 0)
{
spriteRenderer.color = new Color(
//RBG不变
spriteRenderer.color.r,spriteRenderer.color.g,spriteRenderer.color.b,
//a变小
spriteRenderer.color.a - speed * Time.deltaTime
);
}
transform.position = point.position;
}
private void CheckPlayerCatchedAndRun()
{
if(player.catched != null)
{
switch(player.catched.gameObject.tag)
{
case "门":
if(indexRecoder.stageName == "开门演出" || indexRecoder.stageName == "准备出发")
isIn = true;
break;
case "镜子":
if(indexRecoder.stageName != "准备出发")
isIn = true;
break;
case "水缸":
isIn = true;
break;
case "父亲":
isIn = true;
break;
case "电话线":
TelephoneLine telephoneLine = (TelephoneLine)player.catched;
if(!telephoneLine.HasTheBePrepared())
{
isIn = true;
}
else
isIn = false;
break;
case "电报机":
isIn = true;
break;
case "地图":
isIn = true;
break;
case "任务书":
isIn = true;
break;
case "投掷物堆":
isIn = true;
break;
default:
isIn = false;
break;
}
}
else isIn = false;
}
}