1.序章-家中 1)加入了后处理volume对象,添加了Bloom,轻微暗角与重新映射动态范围 2.序章-战场 1)加入了后处理volume对象,与一些色调色轮调整 2)(建议这个场景也加入爆炸声和屏幕震动,因为背景也有炮弹,现在太平静了) 3.第一关 1)加入了后处理volume对象,与一些色调色轮调整 2)修复了枪光的bug 4.第二关 1)加入了后处理volume对象,与一些色调色轮调整 2)加入了背景的炮火效果 3)加入了解决的两声枪响 5.在music effects文件夹里加入了不合适的音效的替代
77 lines
1.9 KiB
Plaintext
77 lines
1.9 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
|
m_Name: FirstScenes
|
|
m_EditorClassIdentifier:
|
|
components:
|
|
- {fileID: 3315287232945291899}
|
|
- {fileID: 5844587617962180989}
|
|
--- !u!114 &3315287232945291899
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 3
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
|
m_Name: Vignette
|
|
m_EditorClassIdentifier:
|
|
active: 1
|
|
m_AdvancedMode: 0
|
|
color:
|
|
m_OverrideState: 1
|
|
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
|
hdr: 0
|
|
showAlpha: 0
|
|
showEyeDropper: 1
|
|
center:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 0.5, y: 0.5}
|
|
intensity:
|
|
m_OverrideState: 1
|
|
m_Value: 0.445
|
|
min: 0
|
|
max: 1
|
|
smoothness:
|
|
m_OverrideState: 1
|
|
m_Value: 0.111
|
|
min: 0.01
|
|
max: 1
|
|
rounded:
|
|
m_OverrideState: 1
|
|
m_Value: 0
|
|
--- !u!114 &5844587617962180989
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 3
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
|
|
m_Name: LiftGammaGain
|
|
m_EditorClassIdentifier:
|
|
active: 1
|
|
m_AdvancedMode: 0
|
|
lift:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 0.9742106, y: 0.9746249, z: 1, w: 0}
|
|
gamma:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
|
gain:
|
|
m_OverrideState: 1
|
|
m_Value: {x: 1, y: 0.99607664, z: 0.93621343, w: 0}
|