1.序章-家中 1)加入了后处理volume对象,添加了Bloom,轻微暗角与重新映射动态范围 2.序章-战场 1)加入了后处理volume对象,与一些色调色轮调整 2)(建议这个场景也加入爆炸声和屏幕震动,因为背景也有炮弹,现在太平静了) 3.第一关 1)加入了后处理volume对象,与一些色调色轮调整 2)修复了枪光的bug 4.第二关 1)加入了后处理volume对象,与一些色调色轮调整 2)加入了背景的炮火效果 3)加入了解决的两声枪响 5.在music effects文件夹里加入了不合适的音效的替代
69 lines
1.5 KiB
Plaintext
69 lines
1.5 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &-730228298766497362
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 3
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
|
m_Name: Bloom
|
|
m_EditorClassIdentifier:
|
|
active: 1
|
|
m_AdvancedMode: 0
|
|
threshold:
|
|
m_OverrideState: 1
|
|
m_Value: 0.89
|
|
min: 0
|
|
intensity:
|
|
m_OverrideState: 1
|
|
m_Value: 2.45
|
|
min: 0
|
|
scatter:
|
|
m_OverrideState: 1
|
|
m_Value: 0.7
|
|
min: 0
|
|
max: 1
|
|
clamp:
|
|
m_OverrideState: 1
|
|
m_Value: 65472
|
|
min: 0
|
|
tint:
|
|
m_OverrideState: 1
|
|
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
|
hdr: 0
|
|
showAlpha: 0
|
|
showEyeDropper: 1
|
|
highQualityFiltering:
|
|
m_OverrideState: 1
|
|
m_Value: 0
|
|
skipIterations:
|
|
m_OverrideState: 1
|
|
m_Value: 1
|
|
min: 0
|
|
max: 16
|
|
dirtTexture:
|
|
m_OverrideState: 1
|
|
m_Value: {fileID: 0}
|
|
dirtIntensity:
|
|
m_OverrideState: 1
|
|
m_Value: 0
|
|
min: 0
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
|
m_Name: IntroScenes
|
|
m_EditorClassIdentifier:
|
|
components:
|
|
- {fileID: -730228298766497362}
|