
任务:实装和完善部分音效,修复场景问题 1.增加走路时的脚步声音效 2.将Listener转移到玩家身上防止立体声出现问题 3.删除了跑步扬尘效果 4.增加了跑步时的脚步声音效 5.加快了跑步动画为原来的1.2倍,使之步频加快,看起来更加真实。 6.加快了导弹的下落速度,但是加长了导弹的下落前阴影提示时间 7.加强了阴影的闪烁幅度和宽度 8.提高了阴影的阿尔法值 9.提高了修完第一根电报线后生成导弹的高度,防止其漏个头出来 10.添加了修复电报线的音效 11.添加了打开任务书的音效 12.削弱地雷音效的3D特性,使得其爆炸时音量不至于过小 13.增加了爬坑音效 14.修复了电报机音效 15.降低了电报机音量 16.增加了跳下坑的音效 17.关闭了战场背景音的3D特性 18.调整了水流音效的影响范围和衰弱等级 19.降低了水流声的音量 (*:拾取投掷物的音效过于机械,建议更换 20.实装了投掷系统的音效(拾取物品、丢出物品、投掷物着地) (*:着地音效太重了,而投掷物是很轻的石块 (*:投出音效太假了,像是什么棍子挥动的声音
73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1102 &-2293910305062579580
|
|
AnimatorState:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: "\u63A2\u7167\u706F"
|
|
m_Speed: 1
|
|
m_CycleOffset: 0
|
|
m_Transitions: []
|
|
m_StateMachineBehaviours: []
|
|
m_Position: {x: 50, y: 50, z: 0}
|
|
m_IKOnFeet: 0
|
|
m_WriteDefaultValues: 1
|
|
m_Mirror: 0
|
|
m_SpeedParameterActive: 0
|
|
m_MirrorParameterActive: 0
|
|
m_CycleOffsetParameterActive: 0
|
|
m_TimeParameterActive: 0
|
|
m_Motion: {fileID: 7400000, guid: b0ddcd5578d2f244f9f67c1902d1bb67, type: 2}
|
|
m_Tag:
|
|
m_SpeedParameter:
|
|
m_MirrorParameter:
|
|
m_CycleOffsetParameter:
|
|
m_TimeParameter:
|
|
--- !u!91 &9100000
|
|
AnimatorController:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: "\u63A2\u7167\u706F"
|
|
serializedVersion: 5
|
|
m_AnimatorParameters: []
|
|
m_AnimatorLayers:
|
|
- serializedVersion: 5
|
|
m_Name: Base Layer
|
|
m_StateMachine: {fileID: 6916097949204552634}
|
|
m_Mask: {fileID: 0}
|
|
m_Motions: []
|
|
m_Behaviours: []
|
|
m_BlendingMode: 0
|
|
m_SyncedLayerIndex: -1
|
|
m_DefaultWeight: 0
|
|
m_IKPass: 0
|
|
m_SyncedLayerAffectsTiming: 0
|
|
m_Controller: {fileID: 9100000}
|
|
--- !u!1107 &6916097949204552634
|
|
AnimatorStateMachine:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 1
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Base Layer
|
|
m_ChildStates:
|
|
- serializedVersion: 1
|
|
m_State: {fileID: -2293910305062579580}
|
|
m_Position: {x: 200, y: 0, z: 0}
|
|
m_ChildStateMachines: []
|
|
m_AnyStateTransitions: []
|
|
m_EntryTransitions: []
|
|
m_StateMachineTransitions: {}
|
|
m_StateMachineBehaviours: []
|
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
|
m_DefaultState: {fileID: -2293910305062579580}
|