Roman bb94ad63ff 1.我添加了fungus包,用来做对话
2.我已经完成了水缸和镜子的交互对话
3.已经找到了该包的输入代码和退出代码,可以自定义厉害的对话了
2021-07-05 22:45:35 +08:00

58 lines
1.8 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
public class FPDemoPriorityRouter : MonoBehaviour
{
public Behaviour[] componentEnabledOutsideFungusPriority;
public Behaviour[] componentEnabledInsideFungusPriority;
void OnEnable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart += FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd += FungusPrioritySignals_OnFungusPriorityEnd;
}
void OnDisable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart -= FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd -= FungusPrioritySignals_OnFungusPriorityEnd;
}
private void FungusPrioritySignals_OnFungusPriorityEnd()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = true;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = false;
}
}
private void FungusPrioritySignals_OnFungusPriorityStart()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = false;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = true;
}
}
// Update is called once per frame
void Update()
{
}
}
}