
1.更改第二关敌人的音效特性,修复无论何时都能听见敌人脚步声的问题 2.接纳建议,更换第一关父亲离家CG为新 3.给各场景衔接处加上黑屏转场,包括以下几处 (*:序章-家中 --> 序章-战场 间 (*:序章-战场 --> 序章-家中 间 (*:序章-家中 --> 第一关 间 (*:第一关 --> 第二关 间 4.实装建议,给碉堡的发令员添加音效 (*:做是做完了,但是感觉上非常奇怪,建议修改 5.实装建议,增加电报机撕页音效 (*:补上了第一关处的音效适配 6.实装建议,添加打开电报机界面的音效 (*:补上了第一关处的音效适配 7.减小了机枪音效的音量,现在太吵了 8.实装建议,加上碉堡处的挡板被击动画 (*:制作AC“挡板” (*:制作AM“挡板受击” (*:实装受击动画 9.实装建议,加上敌人被声音吸引后的音效(霓虹语) (*:系统实装完成,但是很突兀,建议还是不要出现语言了 10.给序章战场的修电话UI换上新的素材 11.调整两段CG的淡出效果 (*:建议考虑玩家回去查看牺牲的老兵的可能性 (*:建议把碉堡发令员的指挥做成动态的 (*:建议优化一下第二关的背景枪火光,现在太虚了,没有什么实际感 (*:建议开始寻找BGM,希望能找到有主旋律的一整套,试着从电影原声找合适的吧 (*:建议更换对话系统的出字音效,用FunGus的组太多了,这个音效既视感极强,建议修改 (*:建议增加当玩家还没修完电话线就跟电报机互动时的反馈 (*目前碉堡音效出现和消失得十分突然,建议在首尾稍微加一些淡入淡出效果 (*:碉堡警告音效系统做完了,但是人声感觉上非常奇怪,建议修改 (*:撕纸的音效太短了,和动画匹配不上,建议修改 (*:敌人被石头吸引系统实装完成,但是很突兀,建议还是不要出现语言了 (*:第二段CG,建议渲染好淡出效果,不然会出一些问题…………
160 lines
4.2 KiB
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160 lines
4.2 KiB
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