
1.修复文字提示在其他幕也会出现的问题 2.给任务书界面加上退出按钮提示 3.减少导弹下落时间,如果太长,会导致玩家被巨石堵住,随后不明不白就被炸死 4.实装首次遇见投掷系统时的按键提示 5.替换第一关的云 6.修复第二关无法和电报机互动的问题 7.增加了第一关云层的视差 8.增加了场景部分美术素材的灰度,营造阴天的感觉 9.增加功能:当玩家走到能互动的东西附近时,头顶飘一个【F/X】的按键提示 10.将修电报线动作的过度做得更加平滑 11.修改碉堡动画,解决一部分子弹的穿模问题 12.将机枪手处的投掷物堆改为火堆 (*做不到让火把跟随手部,果咩QAQ (*:第二关的炮火已经越来越好了,但是目前只有炮火,晚上肯定也会开枪吧?希望增加一些随机快速闪烁的光源表示晚上的枪。 (*:建议把倒地后的机枪手也加上调查对话 xx:人声问题请待定,加上音乐后好像又不是很违和了 (*:碉堡警告音效系统做完了,但是人声感觉上非常奇怪,建议修改 (*:敌人被石头吸引系统实装完成,但是很突兀,建议还是不要出现语言了 (*:建议更换【序章-家中】的远处的天空,并加上视差 (*:建议增加机枪手处石堆被击动画,可以是抖动,也可以是扬起一些灰尘之类的 (*:建议在序章家中第一次与父亲的对话中加入对电报机制的讲解 接下来的任务: 3.实装第二关最后追逐关卡 4.制作开始界面 5.制作Thanks 4 Play 6.电报系统、打完划掉、显示翻译数字序列 7.实装死亡和自动重新开始
255 lines
6.4 KiB
Plaintext
255 lines
6.4 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1 &1592858985094853602
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
serializedVersion: 6
|
|
m_Component:
|
|
- component: {fileID: 1592858985094853630}
|
|
- component: {fileID: 1592858985094853601}
|
|
- component: {fileID: 1592858985094853600}
|
|
- component: {fileID: 1592858985094853603}
|
|
- component: {fileID: 6143202535034142973}
|
|
- component: {fileID: 6333835364613466260}
|
|
- component: {fileID: 2440575637357962413}
|
|
m_Layer: 0
|
|
m_Name: "\u706B\u628A"
|
|
m_TagString: "\u6295\u63B7\u7269"
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &1592858985094853630
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 25.72, y: 2.26, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
--- !u!212 &1592858985094853601
|
|
SpriteRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_Enabled: 1
|
|
m_CastShadows: 0
|
|
m_ReceiveShadows: 0
|
|
m_DynamicOccludee: 1
|
|
m_MotionVectors: 1
|
|
m_LightProbeUsage: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_RayTracingMode: 0
|
|
m_RayTraceProcedural: 0
|
|
m_RenderingLayerMask: 1
|
|
m_RendererPriority: 0
|
|
m_Materials:
|
|
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
|
m_StaticBatchInfo:
|
|
firstSubMesh: 0
|
|
subMeshCount: 0
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_LightProbeVolumeOverride: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_ReceiveGI: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_StitchLightmapSeams: 1
|
|
m_SelectedEditorRenderState: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingLayer: 0
|
|
m_SortingOrder: 2
|
|
m_Sprite: {fileID: 21300000, guid: a68ae5146f2df71419de2740c994f957, type: 3}
|
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
m_FlipX: 0
|
|
m_FlipY: 0
|
|
m_DrawMode: 0
|
|
m_Size: {x: 1, y: 1}
|
|
m_AdaptiveModeThreshold: 0.5
|
|
m_SpriteTileMode: 0
|
|
m_WasSpriteAssigned: 1
|
|
m_MaskInteraction: 0
|
|
m_SpriteSortPoint: 0
|
|
--- !u!50 &1592858985094853600
|
|
Rigidbody2D:
|
|
serializedVersion: 4
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_BodyType: 0
|
|
m_Simulated: 1
|
|
m_UseFullKinematicContacts: 0
|
|
m_UseAutoMass: 0
|
|
m_Mass: 1
|
|
m_LinearDrag: 0
|
|
m_AngularDrag: 0.05
|
|
m_GravityScale: 2
|
|
m_Material: {fileID: 0}
|
|
m_Interpolate: 0
|
|
m_SleepingMode: 1
|
|
m_CollisionDetection: 0
|
|
m_Constraints: 0
|
|
--- !u!70 &1592858985094853603
|
|
CapsuleCollider2D:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_Enabled: 1
|
|
m_Density: 1
|
|
m_Material: {fileID: 0}
|
|
m_IsTrigger: 0
|
|
m_UsedByEffector: 0
|
|
m_UsedByComposite: 0
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Size: {x: 1, y: 1}
|
|
m_Direction: 0
|
|
--- !u!114 &6143202535034142973
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 621395b8c0d84a847a7f7f6e059e43a0, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
amINoisy: 0
|
|
--- !u!82 &6333835364613466260
|
|
AudioSource:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_Enabled: 1
|
|
serializedVersion: 4
|
|
OutputAudioMixerGroup: {fileID: 0}
|
|
m_audioClip: {fileID: 8300000, guid: 247d41891d3a3c940beb1c523d8316a9, type: 3}
|
|
m_PlayOnAwake: 0
|
|
m_Volume: 0.6
|
|
m_Pitch: 1
|
|
Loop: 0
|
|
Mute: 0
|
|
Spatialize: 0
|
|
SpatializePostEffects: 0
|
|
Priority: 128
|
|
DopplerLevel: 1
|
|
MinDistance: 1
|
|
MaxDistance: 20
|
|
Pan2D: 0
|
|
rolloffMode: 1
|
|
BypassEffects: 0
|
|
BypassListenerEffects: 0
|
|
BypassReverbZones: 0
|
|
rolloffCustomCurve:
|
|
serializedVersion: 2
|
|
m_Curve:
|
|
- serializedVersion: 3
|
|
time: 0
|
|
value: 1
|
|
inSlope: 0
|
|
outSlope: 0
|
|
tangentMode: 0
|
|
weightedMode: 0
|
|
inWeight: 0.33333334
|
|
outWeight: 0.33333334
|
|
- serializedVersion: 3
|
|
time: 1
|
|
value: 0
|
|
inSlope: 0
|
|
outSlope: 0
|
|
tangentMode: 0
|
|
weightedMode: 0
|
|
inWeight: 0.33333334
|
|
outWeight: 0.33333334
|
|
m_PreInfinity: 2
|
|
m_PostInfinity: 2
|
|
m_RotationOrder: 4
|
|
panLevelCustomCurve:
|
|
serializedVersion: 2
|
|
m_Curve:
|
|
- serializedVersion: 3
|
|
time: 0
|
|
value: 0
|
|
inSlope: 0
|
|
outSlope: 0
|
|
tangentMode: 0
|
|
weightedMode: 0
|
|
inWeight: 0.33333334
|
|
outWeight: 0.33333334
|
|
m_PreInfinity: 2
|
|
m_PostInfinity: 2
|
|
m_RotationOrder: 4
|
|
spreadCustomCurve:
|
|
serializedVersion: 2
|
|
m_Curve:
|
|
- serializedVersion: 3
|
|
time: 0
|
|
value: 0
|
|
inSlope: 0
|
|
outSlope: 0
|
|
tangentMode: 0
|
|
weightedMode: 0
|
|
inWeight: 0.33333334
|
|
outWeight: 0.33333334
|
|
m_PreInfinity: 2
|
|
m_PostInfinity: 2
|
|
m_RotationOrder: 4
|
|
reverbZoneMixCustomCurve:
|
|
serializedVersion: 2
|
|
m_Curve:
|
|
- serializedVersion: 3
|
|
time: 0
|
|
value: 1
|
|
inSlope: 0
|
|
outSlope: 0
|
|
tangentMode: 0
|
|
weightedMode: 0
|
|
inWeight: 0.33333334
|
|
outWeight: 0.33333334
|
|
m_PreInfinity: 2
|
|
m_PostInfinity: 2
|
|
m_RotationOrder: 4
|
|
--- !u!95 &2440575637357962413
|
|
Animator:
|
|
serializedVersion: 3
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 1592858985094853602}
|
|
m_Enabled: 1
|
|
m_Avatar: {fileID: 0}
|
|
m_Controller: {fileID: 9100000, guid: 186b4e60ce9cbed4a9ff42e04ff1d518, type: 2}
|
|
m_CullingMode: 0
|
|
m_UpdateMode: 0
|
|
m_ApplyRootMotion: 0
|
|
m_LinearVelocityBlending: 0
|
|
m_WarningMessage:
|
|
m_HasTransformHierarchy: 1
|
|
m_AllowConstantClipSamplingOptimization: 1
|
|
m_KeepAnimatorControllerStateOnDisable: 0
|