41 lines
912 B
C#
41 lines
912 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.UIElements;
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public class BackBoom : MonoBehaviour
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{
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public Transform left;
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public Transform right;
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public Transform up;
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public Transform down;
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public GameObject boomLight;
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public List<GameObject> BoomList;
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// Start is called before the first frame update
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void Start()
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{
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InvokeRepeating("AddLight",1f,0.2f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void AddLight()
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{
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Vector2 pos = new Vector2(Random.Range(left.position.x,right.position.x),Random.Range(up.position.y,down.position.y));
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var light2D = Instantiate(boomLight, pos, Quaternion.identity).GetComponent<Light2D>();
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light2D.pointLightInnerRadius = Random.Range(3f, 5.79f);
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}
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}
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