39 lines
788 B
C#
39 lines
788 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Shake : MonoBehaviour
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{
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public float shakeAmount = 0.05f; //振幅
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public bool is_shake;
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Vector3 first_pos;
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private void Start()
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{
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first_pos = this.transform.localPosition;
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}
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public void StartShake()
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{
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//if (is_shake) return;
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is_shake = true;
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}
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public void Update()
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{
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if (!is_shake) return;
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Vector3 pos = first_pos + Random.insideUnitSphere * shakeAmount;
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pos.y = transform.localPosition.y;
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transform.localPosition = pos;
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}
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public void EndShake()
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{
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is_shake = false;
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first_pos.y = transform.localPosition.y;
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transform.localPosition = first_pos;
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}
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} |