1.序章-家中 1)加入了后处理volume对象,添加了Bloom,轻微暗角与重新映射动态范围 2.序章-战场 1)加入了后处理volume对象,与一些色调色轮调整 2)(建议这个场景也加入爆炸声和屏幕震动,因为背景也有炮弹,现在太平静了) 3.第一关 1)加入了后处理volume对象,与一些色调色轮调整 2)修复了枪光的bug 4.第二关 1)加入了后处理volume对象,与一些色调色轮调整 2)加入了背景的炮火效果 3)加入了解决的两声枪响 5.在music effects文件夹里加入了不合适的音效的替代
39 lines
757 B
C#
39 lines
757 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class BackBoom : MonoBehaviour
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{
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public Transform left;
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public Transform right;
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public Transform up;
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public Transform down;
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public GameObject boomLight;
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public List<GameObject> BoomList;
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// Start is called before the first frame update
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void Start()
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{
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InvokeRepeating("AddLight",1f,0.2f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void AddLight()
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{
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Vector2 pos = new Vector2(Random.Range(left.position.x,right.position.x),Random.Range(up.position.y,down.position.y));
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Instantiate(boomLight, pos, Quaternion.identity);
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}
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}
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