SAIPO 9a2bbd153c 1.添加了航弹爆炸的火光闪烁与爆炸时的立体声
2.添加了三个关卡的视差效果
3.添加了第一关的机枪兵的开枪时的火光
4.实装了第二关的挡板遮挡灯光效果
5.增加了第一关中的大型烟雾
6.实装了第二关的水面反射
(以上更改均有或多或少修改程序的代码)
7.增加了玩家脚底的跑动灰尘效果
8.增加了战场上时不时飘过的黑色烟雾(有时可能有些违和)
2021-09-07 22:08:56 +08:00

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeepOut : MonoBehaviour
{
public List<GameObject> playerLayer;//获得所有玩家的图层 没办法 我只会这么写了 屎山代码
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter2D(Collider2D other)
{
//当玩家进入这个遮挡区域 把图层换为遮光的图层
if (other.tag == "Player")
{
for (int i = 0; i < playerLayer.Count; i++)
{
playerLayer[i].GetComponent<SpriteRenderer>().sortingLayerName = "player遮光";
}
}
}
private void OnTriggerExit2D(Collider2D other)
{
//当玩家出去这个遮挡区域 把图层换回去
if (other.tag == "Player")
{
for (int i = 0; i < playerLayer.Count; i++)
{
playerLayer[i].GetComponent<SpriteRenderer>().sortingLayerName = "player";
}
}
}
}