Warcorrespondents/Assets/Scripts/事件/WhenTheConversationAfterRecollectionIsCompleted.cs
Roman e28e55e025 任务:推进游戏的流程化
场景:【序章-家中】
1.创建事件【当完成回忆后的对话后】。
2.填充z新事件逻辑。
3.创建UI【CG管理员】
4.创建CG管理员脚本并编辑内容
5.完成CG系统

下班,加油吧。🙏明天一定开始做第一关的内容了,应该不难,系统基本都写了个雏形。
2021-08-13 00:31:42 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhenTheConversationAfterRecollectionIsCompleted : Event
{
//事件:当完成回忆后的对话后
public override void OnCall()
{
//此时按照剧本应该弹出一段CG字幕【第二天】  父亲渐行渐远动画  字幕【一段时间后】
FindObjectOfType<CGAdministrator>().CallACG("暂用");
}
}