
场景【第一关】 1.使得事件【老兵牺牲】只会被触发一次 2.调节层数,解决角色手穿模的问题 3.放置碉堡美术素材 4.使碉堡开枪的时候地面上出现枪光 5.制作AC【挡板枪光】 6.制作AM【挡板枪光】 7.适配挡板枪光动画,使碉堡开枪的时候挡板出现枪光动画。 8.制作UI层,碉堡警告,其具有功能: (1.当玩家进入警戒区,UI层以卷轴方式卷开 (2.当碉堡开火的前若干秒,让UI层的图片挥手表示进攻 (3.攻击结束后,替换UI层图片为预备态 (4.当玩家离开警戒区,以出现时同样的方式卷回UI层 9.布置好了第一关碉堡处的地雷和投掷物 10.调整了地雷的层数,使得其爆炸动画能够遮挡玩家 11.控制了摄像机的移动范围 12.更新了电报机界面 13.解决了通过爆炸产生的投掷物堆投掷无力的问题 14.解决了老兵牺牲后的穿模问题 15.更新对话框样式 16.更新对话头像 17.更新机枪手监测范围,使玩家落入坑中后才开始开枪 18.(暂无)添加事件【打完电码后】,包含以下内容: (1.关闭电报机界面 (2.在玩家周围生成一颗导弹 (3.导弹炸不到玩家,但是仍触发玩家被炸死的动画,表示被震晕 (4.逐渐聚焦到玩家,若干时间后突然屏幕全黑 (5.转移到场景【第二关】
61 lines
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61 lines
2.7 KiB
Plaintext
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