Warcorrespondents/Assets/Scripts/事件/WhenTheConversationAfterRecollectionIsCompleted.cs
SAIPO ca4294b0bf 1.完善了对话内容,使对话内容更加口语化和方言化。
2.添加了Shader的框架(与屏幕后特效相关)
 1)加入了LightController的代码文件,主要控制烛光等灯光的空气扰动现象
 2)加入了VolumeController的代码文件,主要与屏幕后特效的控制变量相关
 3)在场景中加入了Volume的对象,控制屏幕后特效Shader的运行
3.挪动了场景中煤油灯的位置,并且为煤油灯添加了会产生空气扰动使光范围发生变化的功能
4.为测试场景中的镜子添加了临时提示光边Shader
2021-08-14 07:43:34 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhenTheConversationAfterRecollectionIsCompleted : Event
{
//事件:当完成回忆后的对话后
public override void OnCall()
{
//此时按照剧本应该弹出一段CG字幕【第二天】  父亲渐行渐远动画  字幕【一段时间后】
FindObjectOfType<CGAdministrator>().CallACG("暂用");
}
}