Roman d61a850951 *合并了SAIPOVersion
任务:实装和完善部分音效,修复场景问题
1.增加走路时的脚步声音效
2.将Listener转移到玩家身上防止立体声出现问题
3.删除了跑步扬尘效果
4.增加了跑步时的脚步声音效
5.加快了跑步动画为原来的1.2倍,使之步频加快,看起来更加真实。
6.加快了导弹的下落速度,但是加长了导弹的下落前阴影提示时间
7.加强了阴影的闪烁幅度和宽度
8.提高了阴影的阿尔法值
9.提高了修完第一根电报线后生成导弹的高度,防止其漏个头出来
10.添加了修复电报线的音效
11.添加了打开任务书的音效
12.削弱地雷音效的3D特性,使得其爆炸时音量不至于过小
13.增加了爬坑音效
14.修复了电报机音效
15.降低了电报机音量
16.增加了跳下坑的音效
17.关闭了战场背景音的3D特性
18.调整了水流音效的影响范围和衰弱等级
19.降低了水流声的音量
(*:拾取投掷物的音效过于机械,建议更换
20.实装了投掷系统的音效(拾取物品、丢出物品、投掷物着地)
(*:着地音效太重了,而投掷物是很轻的石块
(*:投出音效太假了,像是什么棍子挥动的声音
2021-09-09 00:59:27 +08:00

67 lines
2.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlackRain
m_Shader: {fileID: -6465566751694194690, guid: 9bdea3583035da34bb98b498d5cf8b44, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_4df79b1647764a9b8808fa256f4eb4b7_Texture_1:
m_Texture: {fileID: 2800000, guid: 3d78cfb9594148a4fabb4cea6b8322bd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_f5828c5411a741f3978e81e1637b51f9_Texture_1:
m_Texture: {fileID: 2800000, guid: ef903f2f40625c64da85a4f48e399a22, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_29644cb47c154e1481ad2cfac2267ab4: 0.54
- Vector1_b1081a308592494f9137e50fe846c315: 0.33
- _EnableExternalAlpha: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []