SAIPO dac3a2a444 Squashed commit of the following:
commit 2781f7f874d8b595397c9bc5108186d845fe6bb0
Merge: 2faf844 b262e57
Author: Roman <1325980292@qq.com>
Date:   Mon Aug 9 23:15:43 2021 +0800

    详情见最新RomanVers
    Merge Request: ?

    Created By: @Roman
    Accepted By: @Roman
    URL: https://gensokyogroup.coding.net/p/RedGame/d/Warcorrespondents/git/merge/74

commit b262e579b24c8ffba6f08a5b79b9577b6d850d8b
Author: Roman <1325980292@qq.com>
Date:   Mon Aug 9 23:14:55 2021 +0800

    任务:以动画实现移动
    *:实验场景:【各种系统测试与陈列】

    1.创建测试小孩游戏物体
    2.创建新的AC
    3.编写步行动画逻辑
    *:遇到问题,动画似乎不行,移动方式暂时换回原来的。
    *:其余场景没有受到影响

commit 2faf844f461da8740a63e25413657b264e4eec22
Merge: 7749e35 0bc1c97
Author: Roman <1325980292@qq.com>
Date:   Mon Aug 9 21:24:20 2021 +0800

    合并了麒哥的动画包2
    Merge Request: ??

    Created By: @Roman
    Accepted By: @Roman
    URL: https://gensokyogroup.coding.net/p/RedGame/d/Warcorrespondents/git/merge/73

commit 0bc1c970e5ec4d993a0c81c7149901408664df76
Author: Roman <1325980292@qq.com>
Date:   Mon Aug 9 21:23:33 2021 +0800

    合并了麒哥的动画包2

commit 7749e35c85f697a28234892cef01b369ef1b8c9c
Merge: a4d3c53 9b7dbdf
Author: Roman <1325980292@qq.com>
Date:   Sat Aug 7 01:32:57 2021 +0800

    详情见RomanVersion最新提交

commit 9b7dbdf941327c1c891d19e82dc0460abfdb39c4
Author: Roman <1325980292@qq.com>
Date:   Sat Aug 7 01:31:29 2021 +0800

    任务:搭建“序章-战场”的整体流程框架
    1.创建可交互电报机这个逻辑物体
    *.在所有脚本首行添加说明方便查看
    2.编写假电报机类,因为这个电报机没有电报机功能,而是一个类似事件的物体。
    3.使假电报机可以分清场景中电话线断裂和修复的情况,并对其做出不同反应。
    4.没修完电报机的反馈等待策划,修完了的等待我明天编写场景的多态系统
    5.均通过了程序简单测试,请各位尽快拉取寻找问题

    下班,别摸了,兄弟们

commit a4d3c53f64887ad36dd7cdfce6ca8dda59471e8f
Merge: 2dd6b3a b1dc321
Author: Roman <1325980292@qq.com>
Date:   Mon Jul 26 19:31:18 2021 +0800

    傻逼coding,草你妈
    Merge Request: 傻逼coding,草你妈

    Created By: @Roman
    Accepted By: @Roman
    URL: https://gensokyogroup.coding.net/p/RedGame/d/Warcorrespondents/git/merge/52

commit b1dc32196aedf51326078a004361078fde8589ca
Author: Roman <1325980292@qq.com>
Date:   Mon Jul 26 19:30:24 2021 +0800

    傻逼coding

commit d816886a9d13de83ff96d0e96358433b95dbcc17
Author: Roman <1325980292@qq.com>
Date:   Mon Jul 26 19:28:51 2021 +0800

    ?

commit 86f446eb05a5150a3933f47f77c28099179a7291
Author: Roman <1325980292@qq.com>
Date:   Mon Jul 26 19:26:14 2021 +0800

    测试

# Conflicts:
#	UserSettings/EditorUserSettings.asset
2021-08-09 23:45:01 +08:00
..

Playmaker
============
Playmaker is a Finite State Machine plugin for Unity that allows developers to create games using a visual scripting methodology that does away with writing code in a manner similar to Fungus.
The FSM allows the creation of various states and events for a given object that allows for the wuick and easy creation of object behaviours and AI for NPCs and enemies.
By combining the Playmaker FSM with Fungus' ability to create engaging, character driven story based games, it is hoped that developers will be able to create games that combine the best features of both.

Installation
============

1. Download and install the Playmaker runtime unitypackage in your Unity project
http://sites.fastspring.com/hutonggames/product/playmaker
https://www.assetstore.unity3d.com/en/#!/content/368

2. Install the Fungus-PlayMaker.unitypackage in your Unity project. This file is located in the same folder as this text file.

3. Open the Fungus-PlayMaker/Scenes/Fungus Playmaker Example Scene for an example of how to use the Spine commands

Usage
============

To write Playmaker variable values to Fungus Variables, use the Action Browser > ScriptControl > Write To Fungus command.
To execute a block in a Fungus flowchart from , use the Action Browser > ScriptControl > Playmaker Execute Block command.
To trigger a global state transition in Playmaker from Fungus, use the Playmaker > Global State Transition command.
To read Fungus variable values into Playmaker Variables, use the Action Browser > ScriptControl > Receive Fungus Variable command.
To write Fungus variable values from the inspector into Playmaker global variables, use the Playmaker > Write To Playmaker command.