Warcorrespondents/Assets/Scripts/抽象的东西/NormalInvestableItems.cs
Roman c9a4456308 任务:推进游戏的流程化
场景:【序章-家中】
1.创建游戏物体【多态管理员】
*:修改脚本文件夹名称至中文
*:修复若干Bug
2.创建脚本【PolymorphicAdministrator】
3.编写【PolymorphicAdministrator】的基本逻辑
4.为数值记录者添加变量【stageName】,用来识作为多态的识别标志
5.完成了多态系统,现在同一个场景可以根据目前的【演出名】进行不同的初始化以节省空间。

后续的流程化明天继续开发,下班
加油吧🙏
2021-08-11 02:17:57 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
public class NormalInvestableItems : Interactive
{
// Start is called before the first frame update
//普通可调查对象的类用在按F可以触发调查对话的对象上💬
public string itemName;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
Debug.Log("我触发了"+ gameObject.name +"的对话");
Flowchart.BroadcastFungusMessage("谈论" + itemName);
}
}