Roman f5f01f4fad 1.修改了脚本目录,使得脚本分类合理
2.完成投掷系统
3.完成抛物线绘制系统
4.完成地雷的触发和销毁系统
2021-07-24 00:31:11 +08:00

27 lines
523 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Missile : Interactive
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
//当投掷物被触发交互
//1.通知玩家进入投掷状态
FindObjectOfType<M_Player>().EnterThrowingState();
//2.后续物理相关修改
//
}
}