
a.新建场景:“各种系统测试与陈列”,用来保存、测试和开发游戏的各种系统。 b.修改场景“序章-家中”,使其变为可以游玩的流程化状态 1.删除此场景不需要的游戏物体 2.调整相机的可移动范围 3.修改了“地面”的碰撞盒至合理 4.修改了“水缸”的碰撞盒至合理 5.修改了“电报机”的碰撞盒至合理 6.给“远处”添加了视差运动组件 c.添加对话“当完成父亲的电码后” d.完成对话“当完成父亲的电码后”后,载入战场场景
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!162 &1
|
|
EditorUserSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 4
|
|
m_ConfigSettings:
|
|
RecentlyUsedScenePath-0:
|
|
value: 22424703114646680e0b0227036c721f04041d09232c2304283a097df7ee3d2cfb
|
|
flags: 0
|
|
RecentlyUsedScenePath-1:
|
|
value: 22424703114646680e0b0227036cdacaf990d3ea61adddcea8f6fb7df7ee3d2cfb
|
|
flags: 0
|
|
RecentlyUsedScenePath-2:
|
|
value: 22424703114646680e0b0227036cdacaf990d3ea61adddcea8f6fb73663ffabe163e78fce9332b25
|
|
flags: 0
|
|
RecentlyUsedScenePath-3:
|
|
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
|
|
flags: 0
|
|
RecentlyUsedScenePath-4:
|
|
value: 22424703114646680e0b0227036cdacaf990d3ea61aecec8a8d5c77df7ee3d2cfb
|
|
flags: 0
|
|
RecentlyUsedScenePath-5:
|
|
value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
|
|
flags: 0
|
|
vcSharedLogLevel:
|
|
value: 0d5e400f0650
|
|
flags: 0
|
|
m_VCAutomaticAdd: 1
|
|
m_VCDebugCom: 0
|
|
m_VCDebugCmd: 0
|
|
m_VCDebugOut: 0
|
|
m_SemanticMergeMode: 2
|
|
m_VCShowFailedCheckout: 1
|
|
m_VCOverwriteFailedCheckoutAssets: 1
|
|
m_VCProjectOverlayIcons: 1
|
|
m_VCHierarchyOverlayIcons: 1
|
|
m_VCOtherOverlayIcons: 1
|
|
m_VCAllowAsyncUpdate: 1
|