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a493233253
...
1653fb98e7
@ -1,72 +0,0 @@
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import random
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from typing import Optional
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class TicTacToeGame:
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def __init__(self):
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self.board = [" "] * 9
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self.player_symbol = "X"
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self.computer_symbol = "O"
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self.current_player = "X" # X先走
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def print_board(self) -> str:
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"""返回棋盘字符串"""
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board_str = (
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f"\n {self.board[0]} | {self.board[1]} | {self.board[2]} \n"
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"-----------\n"
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f" {self.board[3]} | {self.board[4]} | {self.board[5]} \n"
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"-----------\n"
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f" {self.board[6]} | {self.board[7]} | {self.board[8]} \n"
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)
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return board_str
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def check_winner(self) -> Optional[str]:
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"""检查是否有玩家获胜"""
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win_combinations = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # 横向
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # 纵向
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[0, 4, 8], [2, 4, 6] # 对角线
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]
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for combo in win_combinations:
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if self.board[combo[0]] == self.board[combo[1]] == self.board[combo[2]] != " ":
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return self.board[combo[0]]
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return None
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def is_board_full(self) -> bool:
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"""检查棋盘是否已满"""
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return " " not in self.board
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def computer_move(self) -> int:
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"""电脑AI移动"""
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for i in range(9):
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if self.board[i] == " ":
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self.board[i] = self.computer_symbol
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if self.check_winner() == self.computer_symbol:
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return i
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self.board[i] = " "
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for i in range(9):
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if self.board[i] == " ":
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self.board[i] = self.player_symbol
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if self.check_winner() == self.player_symbol:
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self.board[i] = self.computer_symbol
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return i
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self.board[i] = " "
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move_order = [4, 0, 2, 6, 8, 1, 3, 5, 7]
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for move in move_order:
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if self.board[move] == " ":
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return move
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return -1
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def make_move(self, position: int) -> bool:
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"""玩家移动"""
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if 0 <= position <= 8 and self.board[position] == " ":
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self.board[position] = self.current_player
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return True
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return False
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def switch_player(self):
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"""切换当前玩家"""
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self.current_player = "O" if self.current_player == "X" else "X"
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152
main.py
152
main.py
@ -6,13 +6,6 @@ import random
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from .back import time_long, volume, isUserExist, insertUser, seconds_to_hms, ml_to_l_ml, get_user_name
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import pymysql
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from .Tool import get_tool_name
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import astrbot.api.message_components as Comp
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from astrbot.core.utils.session_waiter import (
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session_waiter,
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SessionController,
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)
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import aiohttp # 需要异步HTTP客户端
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from TicTacToeGame import TicTacToeGame
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@register("helloworld", "YourName", "一个简单的 Hello World 插件", "1.0.0")
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class MyPlugin(Star):
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@ -62,14 +55,14 @@ class MyPlugin(Star):
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time.append(round(random.uniform(1, 600), 2))
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V.append(round(random.uniform(0.01,100), 2))
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a.append(time_long(time[i]))
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b.append(volume(V[i]))
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sql = "INSERT INTO dajiao (openid, timelong, volume) VALUES (%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s)"
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values = (user_name,time[0],V[0]),(user_name,time[1],V[1]),(user_name,time[2],V[2]),(user_name,time[3],V[3]),(user_name,time[4],V[4]),(user_name,time[5],V[5]),(user_name,time[6],V[6]),(user_name,time[7],V[7]),(user_name,time[8],V[8]),(user_name,time[9],V[9])
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cur.execute(sql,values)
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conn.commit()
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b.append(volume(V[i]))
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sql = "INSERT INTO dajiao (openid, timelong, volume) VALUES (%s, %s, %s)"
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values = (user_name,time[i],V[i])
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cur.execute(sql,values)
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conn.commit()
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cur.close()
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conn.close()
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yield event.plain_result(f"Hello,{get_user_name(event.get_sender_id())},准备开始挑战十连咯!\n第一次你坚持了{time[0]}s哦,{a[0]}.射出{V[0]}ml,{b[0]}!\n第二次你坚持了{time[1]}s哦,{a[1]}.射出{V[1]}ml,{b[1]}!\n第三次你坚持了{time[2]}s哦,{a[2]}.射出{V[2]}ml,{b[2]}!\n第四次你坚持了{time[3]}s哦,{a[3]}.射出{V[3]}ml,{b[3]}!\n第五次你坚持了{time[4]}s哦,{a[4]}.射出{V[4]}ml,{b[4]}!\n第六次你坚持了{time[5]}s哦,{a[5]}.射出{V[5]}ml,{b[5]}!\n第七次你坚持了{time[6]}s哦,{a[6]}.射出{V[6]}ml,{b[6]}!\n第八次你坚持了{time[7]}s哦,{a[7]}.射出{V[7]}ml,{b[7]}!\n第九次你坚持了{time[8]}s哦,{a[8]}.射出{V[8]}ml,{b[8]}!\n第十次你坚持了{time[9]}s哦,{a[9]}.射出{V[9]}ml,{b[9]}!\n哎呀,一点也打不出来了!杂鱼!")
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yield event.plain_result(f"Hello,{get_user_name(event.get_sender_id())}, 第一次你坚持了{time[0]}s哦,{a[0]}.射出{V[0]}ml,{b[0]}!\n第二次你坚持了{time[1]}s哦,{a[1]}.射出{V[1]}ml,{b[1]}!\n哎呀,一点也打不出来了!")
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@filter.command("打打你的")
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@ -312,138 +305,11 @@ class MyPlugin(Star):
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testNumber = testNumber + 1
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yield event.plain_result(f"累积结果: {testNumber}")
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@filter.command("Dora")
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async def Dora(self, event: AstrMessageEvent):
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async with aiohttp.ClientSession() as session:
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async with session.get('https://www.doro.asia/api/random-sticker') as resp:
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if resp.status == 200:
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data = await resp.json()
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if data.get('success', False):
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image_url = data['sticker']['url']
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chain = [
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Comp.At(qq=event.get_sender_id()), # At 消息发送者
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Comp.Plain("来看这个图:"),
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Comp.Image.fromURL(image_url), # 使用API返回的图片URL
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]
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yield event.chain_result(chain)
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else:
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yield "获取表情包失败"
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else:
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yield "API请求失败"
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@filter.command("来句骚话")
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async def lovelive(self, event: AstrMessageEvent):
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async with aiohttp.ClientSession() as session:
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async with session.get('https://api.lovelive.tools/api/SweetNothings') as resp:
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if resp.status == 200:
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text = await resp.text() # 获取返回的文本内容
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chain = [
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Comp.At(qq=event.get_sender_id()), # At 消息发送者
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Comp.Plain(text) # 使用API返回的文本
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]
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yield event.chain_result(chain)
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else:
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yield "获取骚话失败"
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@filter.command("麦否?")
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async def QAQtest(self, event: AstrMessageEvent):
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yield event.plain_result("包的")
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@filter.command("部署")
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async def bushutest(self, event: AstrMessageEvent):
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yield event.plain_result("自动部署成功!!")
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@filter.command("井字棋")
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async def tic_tac_toe_handler(self, event: AstrMessageEvent):
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"""井字棋游戏处理器"""
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try:
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# 初始化游戏
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game = TicTacToeGame()
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# 发送初始说明和空棋盘
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instructions = (
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"欢迎来到井字棋游戏!\n"
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"输入1-9的数字来选择位置:\n"
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" 1 | 2 | 3 \n"
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"-----------\n"
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" 4 | 5 | 6 \n"
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"-----------\n"
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" 7 | 8 | 9 \n"
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"\n当前棋盘:" + game.print_board()
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)
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yield event.plain_result(instructions)
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@session_waiter(timeout=60, record_history_chains=False)
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async def game_waiter(controller: SessionController, event: AstrMessageEvent):
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nonlocal game
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# 玩家回合
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if game.current_player == game.player_symbol:
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try:
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move = int(event.message_str) - 1
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if not game.make_move(move):
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await event.send(event.make_result(chain=[Comp.Plain("无效移动,请重试。")]))
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controller.keep(timeout=60, reset_timeout=True)
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return
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except ValueError:
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await event.send(event.make_result(chain=[Comp.Plain("请输入1-9的数字。")]))
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controller.keep(timeout=60, reset_timeout=True)
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return
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else:
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# 电脑回合
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move = game.computer_move()
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game.board[move] = game.current_player
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# 检查游戏状态
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winner = game.check_winner()
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if winner:
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result = event.make_result()
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result.chain = [
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Comp.Plain(f"{game.print_board()}\n"),
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Comp.Plain("恭喜你赢了!" if winner == game.player_symbol else "电脑赢了!")
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]
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await event.send(result)
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controller.stop()
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return
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if game.is_board_full():
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result = event.make_result()
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result.chain = [
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Comp.Plain(f"{game.print_board()}\n"),
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Comp.Plain("平局!")
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]
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await event.send(result)
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controller.stop()
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return
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# 切换玩家并继续游戏
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game.switch_player()
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# 发送更新后的棋盘
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result = event.make_result()
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if game.current_player == game.player_symbol:
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result.chain = [
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Comp.Plain(f"{game.print_board()}\n"),
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Comp.Plain("轮到你走了,请输入1-9:")
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]
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else:
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result.chain = [
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Comp.Plain(f"{game.print_board()}\n"),
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Comp.Plain("电脑思考中...")
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]
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await event.send(result)
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# 重置超时时间
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controller.keep(timeout=60, reset_timeout=True)
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try:
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await game_waiter(event)
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except TimeoutError:
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yield event.plain_result("井字棋游戏超时结束!")
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except Exception as e:
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yield event.plain_result(f"游戏出错: {str(e)}")
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finally:
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event.stop_event()
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except Exception as e:
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logger.error(f"井字棋游戏错误: {str(e)}")
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yield event.plain_result("游戏发生错误,请稍后再试。")
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