diff --git a/TicTacToeGame.py b/TicTacToeGame.py new file mode 100644 index 0000000..4848206 --- /dev/null +++ b/TicTacToeGame.py @@ -0,0 +1,72 @@ +import random +from typing import Optional + +class TicTacToeGame: + def __init__(self): + self.board = [" "] * 9 + self.player_symbol = "X" + self.computer_symbol = "O" + self.current_player = "X" # X先走 + + def print_board(self) -> str: + """返回棋盘字符串""" + board_str = ( + f"\n {self.board[0]} | {self.board[1]} | {self.board[2]} \n" + "-----------\n" + f" {self.board[3]} | {self.board[4]} | {self.board[5]} \n" + "-----------\n" + f" {self.board[6]} | {self.board[7]} | {self.board[8]} \n" + ) + return board_str + + def check_winner(self) -> Optional[str]: + """检查是否有玩家获胜""" + win_combinations = [ + [0, 1, 2], [3, 4, 5], [6, 7, 8], # 横向 + [0, 3, 6], [1, 4, 7], [2, 5, 8], # 纵向 + [0, 4, 8], [2, 4, 6] # 对角线 + ] + + for combo in win_combinations: + if self.board[combo[0]] == self.board[combo[1]] == self.board[combo[2]] != " ": + return self.board[combo[0]] + return None + + def is_board_full(self) -> bool: + """检查棋盘是否已满""" + return " " not in self.board + + def computer_move(self) -> int: + """电脑AI移动""" + for i in range(9): + if self.board[i] == " ": + self.board[i] = self.computer_symbol + if self.check_winner() == self.computer_symbol: + return i + self.board[i] = " " + + for i in range(9): + if self.board[i] == " ": + self.board[i] = self.player_symbol + if self.check_winner() == self.player_symbol: + self.board[i] = self.computer_symbol + return i + self.board[i] = " " + + move_order = [4, 0, 2, 6, 8, 1, 3, 5, 7] + for move in move_order: + if self.board[move] == " ": + return move + + return -1 + + def make_move(self, position: int) -> bool: + """玩家移动""" + if 0 <= position <= 8 and self.board[position] == " ": + self.board[position] = self.current_player + return True + return False + + def switch_player(self): + """切换当前玩家""" + self.current_player = "O" if self.current_player == "X" else "X" \ No newline at end of file diff --git a/main.py b/main.py index 81ece7b..26eb6e0 100644 --- a/main.py +++ b/main.py @@ -6,6 +6,13 @@ import random from .back import time_long, volume, isUserExist, insertUser, seconds_to_hms, ml_to_l_ml, get_user_name import pymysql from .Tool import get_tool_name +import astrbot.api.message_components as Comp +from astrbot.core.utils.session_waiter import ( + session_waiter, + SessionController, +) +import aiohttp # 需要异步HTTP客户端 +from TicTacToeGame import TicTacToeGame @register("helloworld", "YourName", "一个简单的 Hello World 插件", "1.0.0") class MyPlugin(Star): @@ -55,14 +62,14 @@ class MyPlugin(Star): time.append(round(random.uniform(1, 600), 2)) V.append(round(random.uniform(0.01,100), 2)) a.append(time_long(time[i])) - b.append(volume(V[i])) - sql = "INSERT INTO dajiao (openid, timelong, volume) VALUES (%s, %s, %s)" - values = (user_name,time[i],V[i]) - cur.execute(sql,values) - conn.commit() + b.append(volume(V[i])) + sql = "INSERT INTO dajiao (openid, timelong, volume) VALUES (%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s),(%s, %s, %s)" + values = (user_name,time[0],V[0]),(user_name,time[1],V[1]),(user_name,time[2],V[2]),(user_name,time[3],V[3]),(user_name,time[4],V[4]),(user_name,time[5],V[5]),(user_name,time[6],V[6]),(user_name,time[7],V[7]),(user_name,time[8],V[8]),(user_name,time[9],V[9]) + cur.execute(sql,values) + conn.commit() cur.close() conn.close() - yield event.plain_result(f"Hello,{get_user_name(event.get_sender_id())}, 第一次你坚持了{time[0]}s哦,{a[0]}.射出{V[0]}ml,{b[0]}!\n第二次你坚持了{time[1]}s哦,{a[1]}.射出{V[1]}ml,{b[1]}!\n哎呀,一点也打不出来了!") + yield event.plain_result(f"Hello,{get_user_name(event.get_sender_id())},准备开始挑战十连咯!\n第一次你坚持了{time[0]}s哦,{a[0]}.射出{V[0]}ml,{b[0]}!\n第二次你坚持了{time[1]}s哦,{a[1]}.射出{V[1]}ml,{b[1]}!\n第三次你坚持了{time[2]}s哦,{a[2]}.射出{V[2]}ml,{b[2]}!\n第四次你坚持了{time[3]}s哦,{a[3]}.射出{V[3]}ml,{b[3]}!\n第五次你坚持了{time[4]}s哦,{a[4]}.射出{V[4]}ml,{b[4]}!\n第六次你坚持了{time[5]}s哦,{a[5]}.射出{V[5]}ml,{b[5]}!\n第七次你坚持了{time[6]}s哦,{a[6]}.射出{V[6]}ml,{b[6]}!\n第八次你坚持了{time[7]}s哦,{a[7]}.射出{V[7]}ml,{b[7]}!\n第九次你坚持了{time[8]}s哦,{a[8]}.射出{V[8]}ml,{b[8]}!\n第十次你坚持了{time[9]}s哦,{a[9]}.射出{V[9]}ml,{b[9]}!\n哎呀,一点也打不出来了!杂鱼!") @filter.command("打打你的") @@ -305,11 +312,138 @@ class MyPlugin(Star): testNumber = testNumber + 1 yield event.plain_result(f"累积结果: {testNumber}") - @filter.command("麦否?") - async def QAQtest(self, event: AstrMessageEvent): - yield event.plain_result("包的") + + + @filter.command("Dora") + async def Dora(self, event: AstrMessageEvent): + async with aiohttp.ClientSession() as session: + async with session.get('https://www.doro.asia/api/random-sticker') as resp: + if resp.status == 200: + data = await resp.json() + if data.get('success', False): + image_url = data['sticker']['url'] + chain = [ + Comp.At(qq=event.get_sender_id()), # At 消息发送者 + Comp.Plain("来看这个图:"), + Comp.Image.fromURL(image_url), # 使用API返回的图片URL + ] + yield event.chain_result(chain) + else: + yield "获取表情包失败" + else: + yield "API请求失败" + + @filter.command("来句骚话") + async def lovelive(self, event: AstrMessageEvent): + async with aiohttp.ClientSession() as session: + async with session.get('https://api.lovelive.tools/api/SweetNothings') as resp: + if resp.status == 200: + text = await resp.text() # 获取返回的文本内容 + chain = [ + Comp.At(qq=event.get_sender_id()), # At 消息发送者 + Comp.Plain(text) # 使用API返回的文本 + ] + yield event.chain_result(chain) + else: + yield "获取骚话失败" + @filter.command("部署") async def bushutest(self, event: AstrMessageEvent): yield event.plain_result("自动部署成功!!") + @filter.command("井字棋") + async def tic_tac_toe_handler(self, event: AstrMessageEvent): + """井字棋游戏处理器""" + try: + # 初始化游戏 + game = TicTacToeGame() + + # 发送初始说明和空棋盘 + instructions = ( + "欢迎来到井字棋游戏!\n" + "输入1-9的数字来选择位置:\n" + " 1 | 2 | 3 \n" + "-----------\n" + " 4 | 5 | 6 \n" + "-----------\n" + " 7 | 8 | 9 \n" + "\n当前棋盘:" + game.print_board() + ) + yield event.plain_result(instructions) + + @session_waiter(timeout=60, record_history_chains=False) + async def game_waiter(controller: SessionController, event: AstrMessageEvent): + nonlocal game + + # 玩家回合 + if game.current_player == game.player_symbol: + try: + move = int(event.message_str) - 1 + if not game.make_move(move): + await event.send(event.make_result(chain=[Comp.Plain("无效移动,请重试。")])) + controller.keep(timeout=60, reset_timeout=True) + return + except ValueError: + await event.send(event.make_result(chain=[Comp.Plain("请输入1-9的数字。")])) + controller.keep(timeout=60, reset_timeout=True) + return + else: + # 电脑回合 + move = game.computer_move() + game.board[move] = game.current_player + + # 检查游戏状态 + winner = game.check_winner() + if winner: + result = event.make_result() + result.chain = [ + Comp.Plain(f"{game.print_board()}\n"), + Comp.Plain("恭喜你赢了!" if winner == game.player_symbol else "电脑赢了!") + ] + await event.send(result) + controller.stop() + return + + if game.is_board_full(): + result = event.make_result() + result.chain = [ + Comp.Plain(f"{game.print_board()}\n"), + Comp.Plain("平局!") + ] + await event.send(result) + controller.stop() + return + + # 切换玩家并继续游戏 + game.switch_player() + + # 发送更新后的棋盘 + result = event.make_result() + if game.current_player == game.player_symbol: + result.chain = [ + Comp.Plain(f"{game.print_board()}\n"), + Comp.Plain("轮到你走了,请输入1-9:") + ] + else: + result.chain = [ + Comp.Plain(f"{game.print_board()}\n"), + Comp.Plain("电脑思考中...") + ] + await event.send(result) + + # 重置超时时间 + controller.keep(timeout=60, reset_timeout=True) + + try: + await game_waiter(event) + except TimeoutError: + yield event.plain_result("井字棋游戏超时结束!") + except Exception as e: + yield event.plain_result(f"游戏出错: {str(e)}") + finally: + event.stop_event() + + except Exception as e: + logger.error(f"井字棋游戏错误: {str(e)}") + yield event.plain_result("游戏发生错误,请稍后再试。") \ No newline at end of file