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using UnityEngine;
using UnityEditor;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.ObjectDrawers;
namespace BehaviorDesigner.Editor.ObjectDrawers
{
[CustomObjectDrawer(typeof(FloatSliderAttribute))]
public class FloatSliderDrawer : ObjectDrawer
{
public override void OnGUI(GUIContent label)
{
var floatSliderAttribute = (FloatSliderAttribute)attribute;
if (value is SharedFloat) {
var sharedFloat = value as SharedFloat;
sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
} else {
value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
}
}
}
}