35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks
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{
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[TaskDescription("Log is a simple task which will output the specified text and return success. It can be used for debugging.")]
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[TaskIcon("{SkinColor}LogIcon.png")]
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public class Log : Action
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{
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[Tooltip("Text to output to the log")]
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public SharedString text;
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[Tooltip("Is this text an error?")]
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public SharedBool logError;
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[Tooltip("Should the time be included in the log message?")]
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public SharedBool logTime;
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public override TaskStatus OnUpdate()
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{
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// Log the text and return success
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if (logError.Value) {
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Debug.LogError(logTime.Value ? string.Format("{0}: {1}", Time.time, text) : text);
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} else {
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Debug.Log(logTime.Value ? string.Format("{0}: {1}",Time.time, text) : text);
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}
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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// Reset the properties back to their original values
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text = "";
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logError = false;
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logTime = false;
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}
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}
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}
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