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namespace BehaviorDesigner.Runtime.Tasks
{
// The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and
// cannot be used within the behavior tree.
[TaskIcon("{SkinColor}EntryIcon.png")]
public class EntryTask : ParentTask
{
public override int MaxChildren()
{
return 1;
}
}
}