44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
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using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator
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{
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[TaskCategory("Unity/Animator")]
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[TaskDescription("Interrupts the automatic target matching. Returns Success.")]
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public class InterruptMatchTarget : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("CompleteMatch will make the gameobject match the target completely at the next frame")]
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public bool completeMatch = true;
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private Animator animator;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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animator = currentGameObject.GetComponent<Animator>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (animator == null) {
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Debug.LogWarning("Animator is null");
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return TaskStatus.Failure;
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}
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animator.InterruptMatchTarget(completeMatch);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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completeMatch = true;
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}
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}
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}
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