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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityDebug
{
[TaskCategory("Unity/Debug")]
[TaskDescription("Draws a debug line")]
public class DrawLine : Action
{
[Tooltip("The start position")]
public SharedVector3 start;
[Tooltip("The end position")]
public SharedVector3 end;
[Tooltip("The color")]
public SharedColor color = Color.white;
[Tooltip("Duration the line will be visible for in seconds.\nDefault: 0 means 1 frame.")]
public SharedFloat duration;
[Tooltip("Whether the line should show through world geometry.")]
public SharedBool depthTest = true;
public override TaskStatus OnUpdate()
{
Debug.DrawLine(start.Value, end.Value, color.Value, duration.Value, depthTest.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
start = Vector3.zero;
end = Vector3.zero;
color = Color.white;
duration = 0f;
depthTest = true;
}
}
}