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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityDebug
{
[TaskCategory("Unity/Debug")]
[TaskDescription("Draws a debug ray")]
public class DrawRay : Action
{
[Tooltip("The position")]
public SharedVector3 start;
[Tooltip("The direction")]
public SharedVector3 direction;
[Tooltip("The color")]
public SharedColor color = Color.white;
public override TaskStatus OnUpdate()
{
Debug.DrawRay(start.Value, direction.Value, color.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
start = Vector3.zero;
direction = Vector3.zero;
color = Color.white;
}
}
}