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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Lerp the float by an amount.")]
public class Lerp : Action
{
[Tooltip("The from value")]
public SharedFloat fromValue;
[Tooltip("The to value")]
public SharedFloat toValue;
[Tooltip("The amount to lerp")]
public SharedFloat lerpAmount;
[Tooltip("The lerp resut")]
[RequiredField]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Mathf.Lerp(fromValue.Value, toValue.Value, lerpAmount.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
fromValue = 0;
toValue = 0;
lerpAmount = 0;
storeResult = 0;
}
}
}