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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Sets a random float value")]
public class RandomFloat : Action
{
[Tooltip("The minimum amount")]
public SharedFloat min;
[Tooltip("The maximum amount")]
public SharedFloat max;
[Tooltip("Is the maximum value inclusive?")]
public bool inclusive;
[Tooltip("The variable to store the result")]
public SharedFloat storeResult;
public override TaskStatus OnUpdate()
{
if (inclusive) {
storeResult.Value = Random.Range(min.Value, max.Value);
} else {
storeResult.Value = Random.Range(min.Value, max.Value - 0.00001f);
}
return TaskStatus.Success;
}
public override void OnReset()
{
min.Value = 0;
max.Value = 0;
inclusive = false;
storeResult = 0;
}
}
}