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namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Sets a bool value")]
public class SetBool : Action
{
[Tooltip("The bool value to set")]
public SharedBool boolValue;
[Tooltip("The variable to store the result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = boolValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
boolValue = false;
}
}
}