26 lines
757 B
C#
Raw Permalink Normal View History

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
{
[TaskCategory("Unity/Quaternion")]
[TaskDescription("Stores the inverse of the specified quaternion.")]
public class Inverse : Action
{
[Tooltip("The target quaternion")]
public SharedQuaternion targetQuaternion;
[Tooltip("The stored quaternion")]
[RequiredField]
public SharedQuaternion storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.Inverse(targetQuaternion.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetQuaternion = storeResult = Quaternion.identity;
}
}
}